Remote Desktop Gaming
Yes codding rocks, scripts make you smile and git is the new winamp but once in a while it's nice to play a bit.
Most people now days have laptops, company laptops or personal laptops, which in general, aren't suitable for gaming nor you want to risk your working tool by overheating it. Installing games on work computers isn't also the brightest idea in the world. There's also the physical part of it, you don't want to move to your desk or across the living room to play.
Desktop's aren't exactly portable |
Alternatively you can get a gaming laptop, but those are a bit more expensive than usual, also a bit bigger and with less battery life, certainly your company won't get you one and sometimes they're a bit flashy... not ideal for a formal meeting.
Care to take it to a formal meeting? |
Solution: get a cheap desktop, put a GPU on it (I did it with my dell T1600 cheap homeserver) and do all the gaming on it remotely How? With a program called Parsec. The principle is very simple:
- Install Parsec on Desktop and laptop (or all the computers you want to interact with)
- Create an account (FREE)
- Login on all computers
- Connect to one of your logged In computers
- You're IN (literally, you're inside a remote desktop on that computer)
Pick one of your computers!
So why Parsec? Because it was developed with gaming in mind it's low latency software allows you to run games as if it was on your laptop.
Remote Desktop
Basically it comes to this, you use a remote desktop client to play games but don't forget it's a remote desktop so it can be used for programing, for server maintenance, remotely viewing videos etc
Requirements for remote desktop gaming @home
- Network speed - The higher the resolution and FPS the higher bandwith you'll need. So if possible network cable attached to the DESKTOP and pick a nice spot for your wifi-router.
Having said this, i can play with almost no lag at 1920*1080 in the same room with a 2.4Ghz 1000Gbit ISP router.
Parsec will even show you statistics of your network performance and bottlenecks.
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